![]() With about ten hours invested into the game and becoming frustrated with getting marked “return to sender” with a blitz of lasers, ions, missiles, and beams on the rare occasion that I actually reached the Flagship, I toned down the difficulty to see what the difference would be. I, too, found myself looking at the hangar screen more often than I cared to see it-as cool as it is. I, too, scoffed at easy mode and started on normal. The only thing anyone should be ashamed of is pride. It Ain’t Easy Even on Easy to Take It Easy Forums and message boards where FTL players are found will make newcomers feel ashamed for routinely losing around the 2-3 sector mark. Only FTL: Faster Than Light ( FTL) fans would understand. ![]() I allow myself an exasperated sigh before returning to the hangar and launching another mission…with the same ship. I stare at the “Game Over” screen taunting me for what feels like the thousandth time, but it’s only about the fifteenth time…with the same ship. My helmsman valiantly maintained his post to the last man, and didn’t blink when the Torus absorbed the deathblow and majestically disintegrated into an assortment of fragments during that painfully long “YOU LOSE” animation that lasts longer than any of the destruction animations of the ships that I had defeated up to this point. My my engineer took an arrow energy blast to the knee while powering up the FTL drives for a desperation regress. My weapons officer perished from asphyxiation while vainly trying to restore my armament for return fire. In the O2 room, a duo of my Engi get served like Apollo Creed against Ivan Drago. Eventually, the attrition became insurmountable my all-Engi crew assailed those drones with the full might of charging mounted knights armed with feather dusters instead of lances as they and their ship sustained damage like Little People inside of a Fisher Price school busbeing rolled from the top of a flight of stairs. Their racial penalty to melee combat resulted in impotent blows which failed to inflict even a respectable amount of damage before they had to withdraw and rotate with another Engi. I tried rotating my crew in and out of the room as their HPs warranted, but I was at a disadvantage, for not only were these raiders those special boss-tier kind of that do more damage than they take, but my crew was also an all-Engi assemblage. Unfortunately for me, robots do not possess the weaknesses of carbon-based lifeforms. ![]() Under normal circumstances, I would have decompressed the invaded room(s) and wait for the raiders to either be recalled to their ship or die from space exposure. ![]() Yes, that plural is correct for FTL fans out there-I am well aware that only one enemy boarding drone can be present per ship, but RNGesus had smiteth me mightily with the Flagship’s patented triple-missile barrage disabling my defensive (and offensive) drones, allowing for the possibility that the offending boarding ‘bots would land in the same room, three times in succession. Being armed with a defensive, combat, and beam drone would mean little to the boarding drones merrily entrenched inside of my oxygen/life support (O2) room. I considered reaching the second round with the Flagship a consolation prize. Mercifully, I arrive before the Flagship without trouble. ![]() I am able to limp to the base before the Flagship’s arrival, skipping the repair stations for fear of encountering another rebel ship because I lack long-range scanners to detect them. Upon my exit, I do not hesitate to accept the 10-point hull repair that always greets me in this sector, though I cringe at my fuel gauge, which is at six. With just under twenty scrap remaining, I breathe a sigh of relief when I FTL-jump into sector 8 right before a missile from the the last rebel ship encounter strikes true upon my blinking-red hull. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |